Shuffleboard Federation Official Table Shuffleboard Rules
OFFICIAL TABLE SHUFFLEBOARD TOURNAMENT RULES
2024 EDITION (February 1, 2024)
FOREWORD
This code of rules governs the playing of Table Shuffleboard,
specifically the game of Knock-Off, in tournament play. We recognize that many
shuffleboard leagues also play the game of Knock-Off within their organization
and we are happy to make these rules as widely available as possible. It is well
to remember that specifications for equipment, conduct, gameplay, etc., may be
modified to meet the needs of each group. Penalties imposed by this code are not
always practicable for league groups, but directors and officials of such
organizations should insist on strict observance of all rules governing the
playing of the game. The popularity of Table Shuffleboard can grow only so long as
its players, directors, officials, and spectators respect the discipline of its
code of rules.
ANNOTATIONS
The following annotations are incorporated throughout this code
of rules to enhance clarity and aid in the interpretation of a rule’s intent and
consequences of rule violations.
Comment – Comments serve to interpret or
elaborate on the fundamental rules. In essence, comments possess the same impact
as rules when applied to the specific sections they address. Comments are
presented in shaded boxes.
EXAMPLE – Examples are provided to illustrate how a
prescribed rule associated with the preceding paragraph(s) is intended to be
applied. Examples are displayed in italicized font.
EXCEPTION – Exceptions
denote exclusions to prescribed rules associated with the preceding
paragraph(s). Exceptions are displayed in italicized font.
PENALTY – Penalties
outline the consequences of violating a prescribed rule associated with the
preceding paragraph(s). Penalties are displayed in red font and may encompass
various penalty types tailored to the specific instance of an infraction.
SHUFFLEBOARD PLAYERS CODE OF ETHICS
1. I will play the game with a spirit of
good sportsmanship.
2. I will conduct myself in an honorable manner both during
and after a game.
3. I will never knowingly violate a rule, but if I do, I will
divulge the breach.
4. I will take no action which could be interpreted as an
attempt to intimidate or demean my opponents, teammates, or the Tournament
Director or Officials.
5. I will interpret the rules in an impartial manner,
always keeping in mind that the purpose of these rules is to ensure the game is
played in an orderly and fair manner.
6. If I am found in violation of the code
of ethics or the rules of the game, I will humbly accept any penalty which the
Tournament Director deems appropriate.
Section 1 - Tournament Directors, Officials, And Staff
1.1. Tournament Director – A person, or persons, responsible for the overall
operation and management of a shuffleboard tournament. A Tournament Director
must always be readily available while the tournament is in progress.
1.1.1. It
may be necessary to have more than one Tournament Director assigned to a
shuffleboard tournament, who may work in shifts and share duties at different
times. However, only one person shall act as the “official” Tournament Director
at any given time. A Tournament Director not acting as the “official” Tournament
Director shall assume the duties of a Tournament Official and/or Tournament
Staff.
Rule 1.1.1.
Comment:
The purpose of having only one “official” Tournament Director at a time
is to help prevent confusion that could arise from two directors
attempting to rule on the same situation at the same time. It is
necessary to always have clear lines of responsibility and authority.
1.1.2. The Tournament Director shall have the authority to change, modify,
suspend, or add any rule they deem necessary to the operation of their
tournament. Should the Tournament Director exercise this authority, they should
make the changes available, in writing, to all participants prior to the start
of the tournament.
1.1.3. It is virtually impossible to develop a standard set
of rules that would apply to every conceivable situation, therefore:
1.1.3.1.
The Tournament Director must exercise their best judgment, based on the facts
and circumstances known to them, when dealing with a scenario not specifically
covered by these rules.
1.1.3.2. The Tournament Director is encouraged to seek
counsel from other Tournament Directors, Tournament Officials, and/or highly
experienced players, as they deem appropriate, to assist them when dealing with
unique situations. 1.1.4. Decisions by the Tournament Director shall be final.
1.2. Tournament Official – A person, or persons, appointed by the Tournament
Director to assist with the officiating and operation of a shuffleboard
tournament. A tournament may have as many Tournament Officials as deemed
necessary by the Tournament Director.
1.2.1. A Tournament Official must have
thorough knowledge and understanding of these rules and be a person of good
moral character and integrity.
1.2.2. A Tournament Officials’ specific duties
and responsibilities shall be as assigned by the Tournament Director. At a
minimum, Tournament Officials shall have the authority to enforce these rules
and apply penalties as appropriate.
1.2.3. Tournament Officials shall apply
these rules equally to all players in all divisions (i.e., if it’s an infraction
in Div III, it’s an infraction in Div I).
1.2.4. Tournament Officials have the
authority to address any rule infractions they personally witness, regardless of
whether the involved players request a ruling.
1.2.5. Tournament Officials should consult with the Tournament Director when
dealing with a scenario not specifically covered by these rules.
1.2.6.
Decisions of a Tournament Official are binding and shall have the same effect as
if made by the Tournament Director.
1.3. Bracket Manager – The Tournament
Official responsible for management of the tournament’s brackets including board
assignments, bracket updates and assignment of game times.
1.4. Tournament Staff
– A person or persons appointed by the Tournament Director to assist with the
administration and maintenance of a shuffleboard tournament. The Tournament
Staff does not necessarily have officiating authority unless specifically
granted to them by the Tournament Director.
1.5. Judge – A individual designated
by a Tournament Official to render their opinion concerning the scoring value of
a weight during an Official Call (see Rule 7.1.).
1.5.1. A judge should possess
extensive experience as a player and demonstrate the capability to make
impartial decisions.
1.5.2. Calls made by judges are binding and shall have the
same effect as if made by the Tournament Director.
1.5.3. A judge’s authority is
confined to the specific scenario for which they were chosen to provide an
opinion.
Section 1 -
Comment:
The Tournament Director also serves as a Tournament Official, Bracket
Manager, and Tournament Staff. The roles and responsibilities of
Tournament Officials, Bracket Manager, and Tournament Staff may overlap
at any given time. For example, a person might be assigned the duties of
Tournament Official and Tournament Staff simultaneously.
Section 2 - Players, Spectators, And Conduct
2.1. Player – A person actively
engaged in a tournament game/match, or a member of a team actively engaged in a
tournament game/match. It is the responsibility of a player to report any
violation of these rules that pertain to their game/match to a Tournament
Official.
Rule 2.1.
Comment:
A player or team is considered actively engaged in a tournament game/match
from the moment their game is activated by the Bracket Manger until the
results of the game/match have been reported to the Bracket Manager and they
have removed themselves and their equipment from the vicinity of the board
they were playing on.
2.2. Team – The players forming one side of a game/match. The term “team”
also refers to an individual player in a “Singles” event.
2.3. Spectator – Any
person in the vicinity of an active tournament game who is not a player in the
game or a member of the team playing the game.
Rule 2.3. Comment: A person is
only a “player” while they, or their team, are actively engaged in a tournament
game/match; otherwise, the person shall be considered a “spectator”.
2.4. Sportsmanship – An understanding of, and commitment to, fair play,
ethical behavior and integrity, respect towards an opponent, and graciousness in
winning or losing. All participants and spectators are expected to always
demonstrate good sportsmanship during the tournament. Examples of good
sportsmanship include, but are not limited to:
• Acknowledging an opponent
before and after a game/match (i.e., shaking hands, a fist bump, wishing them
well, congratulatory remarks, etc.).
• Maintaining an awareness of, and
respectfulness towards, other players and games around them.
• Adherence to the
rules of the tournament.
2.5. Unsportsmanlike Conduct – Behavior that is not
characteristic of or exhibiting good sportsmanship. Unsportsmanlike conduct is
considered an offense and will not be tolerated by players or spectators.
PENALTY –
1st Offense – Verbal warning.
2nd Offense – 2-point penalty (players
only).
3rd Offense – Forfeiture of game/match (players only).
Additional Offense
– Disqualification and removal from the tournament.
Examples of unsportsmanlike conduct include, but are not limited to:
•
Repeatedly arguing or disputing decisions of a Tournament Official.
• Openly
showing disrespect or contempt for the authority and decisions of a Tournament
Official.
• Taunting (i.e., mocking, insulting, or belittling) an opponent or
spectator.
• Excessive celebration following a significant play.
• Applauding or
cheering when a player makes a bad play.
• Making disrespectful or disparaging
remarks about a player or their gameplay.
• A player who seeks or accepts
coaching or advice from a spectator regarding a game they are actively engaged
in.
• Standing in your opponent’s line of sight while they are in the act of
shooting.
• Talking across the table to a player at the opposite end of the
board while your opponent is in the act of shooting.
• Deliberately removing wax
from the playing surface during gameplay.
• Excessively applying wax to the
playing surface or frivolously flinging wax on the playing surface without a
valid reason.
• Intentionally adding a foreign substance to the playing surface.
• Intentionally hiding weights from a player while a frame is in progress.
•
Intentionally or repeatedly shooting your opponent’s weight.
• Intentionally or
repeatedly shooting out-of-turn.
• Hitting or shaking the shuffleboard table.
2.6. Harassment – Behavior that demeans, humiliates, and intimidates a person
and is characteristically identified by its unlikelihood in terms of social and
moral reasonableness (i.e., bullying). Physical or verbal harassment is an
offense and will not be tolerated by anyone.
PENALTY –
1st Offense – Verbal
warning.
2nd Offense – Disqualification and removal from the specific tournament
event.
Additional Offense – Disqualification and removal from the tournament.
2.7. Assault – The act of causing physical harm or unwanted physical contact to
another person, or the threat to do so. Assault can be either physical violence
or the threat of violence. Physical or verbal violence cannot and will not be
tolerated by anyone.
PENALTY – Immediate disqualification and removal from the
tournament.
Rule 2.7.
Comment:
An assault is both a criminal offense and a civil tort, potentially leading
to criminal prosecution, civil liability, or both. Given the gravity of such
an incident, it crucial for the Tournament Director to take proactive
measures to include informing Tournament Directors from other tournaments
about the details and circumstances surrounding the assault. Tournament
Directors from other tournaments must give serious consideration to the
nature and context of the assault, as well as the safety concerns for their
own participants, when deciding whether to permit the individual responsible
for the assault, be it a player or spectator, to participate in their future
tournaments. This approach aims to uphold safety and sportsmanship standards
across the broader shuffleboard community.
2.8. Spectator Interference – Spectator interference occurs when a spectator
becomes involved in a game/match by providing coaching or advice to an active
player during the ongoing game, harassing or taunting any player, or disrupting
the natural flow of a tournament game. Spectator interference can take various
forms, including verbal actions, physical gestures, electronic means (e.g.,
phone calls, text messages, etc.), or any other activities aimed at conveying
advice or harassing a player. Spectator interference is considered a violation
and is not permissible in the tournament environment.
PENALTY –
1st Offense – A
mild verbal counseling on the offense.
2nd Offense – A stern verbal warning.
3rd
Offense – Removal of the spectator from the vicinity of the game.
Additional
Offense – Removal of the spectator from the specific event.
Rule
2.8. Comment:
An offended player may tactfully issue the penalty for a 1st offense
without consulting a Tournament Official. For any subsequent
offenses, the player must report the offense to a Tournament
Official for resolution.
2.9. Failure To Show – When a player(s) fails to report to their assigned
board within the specified time frame (as described in Rule 5.1.), the missing
player(s) shall be placed “on-the-clock”. Being placed on-the-clock consists of
a 5-minute “grace period” followed by a “penalty phase”. Gameplay cannot begin
until all players involved in the game are present and ready to play.
PENALTY – per game
Expiration of the grace period – 1-point penalty.
Each
additional minute beyond the grace period – 1-point penalty.
Rule 2.9. Comment:
In events where a team is playing on multiple boards simultaneously, only the
board with a player(s) missing will be affected by this rule. The other
board(s), if all participants are present, will commence with their game as
normal.
2.9.1. Grace Period – As soon as a Tournament Official becomes aware of
a player’s failure to appear, the countdown for the 5-minute grace period shall
commence.
2.9.1.1. During the grace period, players who are present for the game
shall continue with their game preparation as prescribed in Section 5 - Game
Preliminaries, to include shooting their practice weights.
2.9.1.1.1. If all
players of one team are absent, but at least one player from the opposing team
is present, the team with the present player(s) shall be granted both the hammer
and their choice of weight color and will proceed with the remaining game
preparations.
2.9.1.1.2. If all players from both teams are absent, a Tournament
Official will conduct a coin flip to determine which team will have the hammer.
The Tournament Official will also designate a color for each team and have the
board waxed.
2.9.1.2. If an absent player arrives before the grace period ends,
they may be allowed to shoot their practice weights provided:
2.9.1.2.1. The
other players have not yet completed shooting their practice weights and the
grace period has not yet expired.
2.9.1.2.2. They can complete their practice
weights prior to the end of the grace period.
2.9.1.3. Once the grace period
ends, any practice weights that have not been shot by any players of the game
shall be forfeited.
Rule 2.9.1. Examples –
1. A late player arrives 3 minutes
after being placed on-the-clock and is ready to play (see Rule 9.24.). The late
player may be allowed to shoot their practice weights only if the other players
(those that were not on-the-clock) have not finished shooting their practice
weights and the late player can complete their practice weights before the grace
period expires. If the other players have already finished shooting their
practice weights, no more practice weights are allowed. The game will begin as
normal without incurring any penalty points.
2. A late player arrives 3 minutes after being placed on-the-clock but is not
ready to play. The clock will continue to run until the late player is ready to
play, at which time the clock will be stopped. If the other players (those that
were not on-the-clock) have finished shooting their practice weights, or the
grace period has expired, the player arriving late will not be allowed any
practice weights. Any accrued penalty points will be awarded to their opponent
and the game will continue from that point as normal.
2.9.2. Penalty Phase – If the absent player(s) are still missing,
or are present but not yet ready to play (as described in Rule 9.24.),
when the grace period expires, the penalty phase will immediately
commence and continue until either the absent player(s) join the game,
or the game is forfeited based on points. If both teams are missing
players, then both teams will accrue penalty points simultaneously.
2.9.2.1.1. Once all players of a team are present and
ready to play, the penalty phase for that team shall conclude but will continue
for the team still missing a player(s).
2.9.2.1.2. If both teams are still
missing a player(s) when either team’s score reaches the requisite points for
victory, the outcome will be a double forfeit, following the procedures outlined
in Rule 9.8.
Rule 2.9.2. Examples –
1. A late player arrives and is ready to
play 8 minutes after being placed on-the-clock and the opposing team was
supposed to begin the game with a negative handicap score of “-3”. The late
player will not be allowed to shoot practice weights and the game will begin
immediately with a score of “1 to 0” in favor of the opposing team (the original
handicap score plus the 4-point penalty).
2. A late player arrives and is ready
to play 6 minutes after being placed on-the-clock and the late team was supposed
to begin the game with a negative handicap score of “-3”. The late player will
not be allowed to shoot practice weights and the game will begin immediately
with a score of “2 to -3” in favor of the opposing team (the original handicap
score remains in effect).
3. A late player arrives 19 minutes after being placed
on-the-clock (24 minutes after the game was posted). The player will not be
allowed to shoot practice weights and if the game is a 15-point game, the game
will be forfeited on points (1 point at the 5-minute mark and 14 points for the
remaining 14 minutes).
Section 3 - Equipment
3.1. Shuffleboard Table – Also
referred to as a “Board,” consists of the plank, the cradle, and the legs.
3.1.1. The Plank – shall measure 20 feet 8 inches in length, 20 inches in width,
and approximately 3 inches in thickness.
3.1.1.1. The bottom side of the plank
shall have climatic adjusters installed for adjusting the concave or convex
qualities of the plank.
3.1.1.2. The top side of the plank is the playing
surface. The playing surface shall have lines marked across the width of the
surface to denote the 3-line, the 2-line, and the short foul-line. These lines
shall be on both ends of the playing surface.
3.1.1.2.1. The 3-line shall be 6
inches from each end of the playing surface.
3.1.1.2.2. The 2-line shall be 12
inches from each end of the playing surface.
3.1.1.2.3. The short foul-line
shall be 6 feet from each end of the playing surface.
3.1.2. The Cradle – should
measure approximately 22 feet in length and 31 inches in width. The height of
the cradle should ideally be between 34 inches and 38 inches. The plank should
be centered as much as practical in the cradle, with the playing surface facing
up.
3.1.3. The Legs – shall have adjustable foot pads allowing the table’s level
to be adjusted to the desired level. The legs should be sturdy enough to, as
much as possible, mitigate lateral movement of the cradle during gameplay.
3.1.4. Adjustments to a shuffleboard table during a tournament require the
authorization of the Tournament Director and will only be performed by the
person(s) so designated by the Tournament Director.
3.2. Scoreboard – The
Tournament Director is responsible for ensuring a scoreboard is available to the
players for each tournament game. The scoreboard can be mechanical or
electronic, must be visible to all players of the game, must clearly denote the
score of each team, and must be able to score the requisite number of points
required to complete a game.
3.3. Shuffleboard Weight – The combination of a
shuffleboard puck, weight cap, and ballast. The overall weight of an assembled
shuffleboard weight shall be 310 to 355 grams. Shuffleboard weights must be in
good condition with no rust, chipped finish, or unusual wear that could damage
the playing surface or an opponent’s weights. All shuffleboard weights used in
gameplay are subject to inspection by a Tournament Official. Players are
responsible for providing their own shuffleboard weights.
3.3.1. Puck – The
bottom metallic disc of a shuffleboard weight exclusive of the weight cap or
ballast. The height of the puck shall be 0.75 inches. The puck shall have a
diameter of 2.3125 inches with the widest point centered 0.375 inches from the
top and shall be slightly tapered inward towards the top and bottom of the puck.
These measurements have a margin of error of 0.05 inches. The top of the puck
shall either have the weight cap permanently attached or be threaded in a manner
which will allow the weight cap to be securely attached.
3.3.2. Weight Cap – The
upper portion of a shuffleboard weight exclusive of the puck or ballast. The
weight cap may be plastic or metal in composition, must be either blue or red in
color, and must have the ability to be securely attached to the puck during
gameplay.
3.3.3. Ballast – A non-magnetized metal or polymer-based material
added to the center of the interior of a weight cap designed to increase the
overall mass of a shuffleboard weight. Any ballast must be securely affixed in a
manner that prevents it from moving freely within the cap to ensure the weight
distribution within the shuffleboard weight remains consistent and predictable.
Ballast cannot be added to the puck.
3.4. Shuffleboard Wax – Sometimes referred to
as “dust” or “powder.” The Tournament Director is responsible for ensuring
shuffleboard wax is available in abundant quantities and in easily accessible
locations for all tournament games. Players may not supply their own
shuffleboard wax during a tournament.
3.5. Silicone Spray – The Tournament
Director is responsible for ensuring silicone spray is available throughout the
tournament. The application of silicone spray to the playing surface, either
before or during an event, falls under the purview of the Tournament Officials.
Players are strictly prohibited from applying silicone spray to a board without
explicit approval from a Tournament Official.
Rule 3.5.
Comment:
It is generally recommended to apply silicone spray to a board every 10 to
12 games of use for optimal performance. However, variations in local
conditions may warrant a more flexible schedule. Therefore, the frequency of
adding silicone spray to the playing surface is at the discretion of each
individual Tournament Director.
Section 4 - Tournament Administration
4.1. Tournament Fees – The following
are fees normally associated with participation in a Shuffleboard Tournament:
4.1.1. Registration Fee – A charge imposed by the tournament organization to
cover supply expenses associated with the tournament. These expenses typically
include items like wax, silicone spray, office supplies, plaques or trophies,
and other essential materials required for the smooth functioning of the
tournament.
4.1.2. Board Fee – A charge imposed by the tournament organization
to cover expenses associated with the supply and use of shuffleboard tables and
scoreboards.
4.1.3. Bowers Fee – A charge collected by the tournament
organization and donated to the Bowers Rating System (BRS) to help defray
expenses associated with producing, publishing, and maintaining the rating
system.
Rule 4.1.
Comment: It is not
mandatory for a tournament to charge a Registration Fee, Board Fee, or
Bowers Fee. However, if the tournament does charge any of these fees, they
are generally obligatory for all participants regardless of the number of
events they may participate in during the tournament.
4.1.4. Entry Fee – A required payment that participants must make to enter a
specific event or division of the tournament. The money collected from these
Entry Fees serves as the primary source of prize money distributed among the top
finishers of the event or division. Each event or division typically represents
a distinct level of competition, format, or category.
4.1.5. Event Fee – Also
known as a “rake,” is a small percentage of the total prize pool withheld by the
tournament organization to cover major expenses associated with hosting the
tournament including staff salaries, technical setup, production, venue rental,
etc. The tournament organization sets the percentage amount of the Event Fee.
Rule 4.1.5. Comment: Event fees play a crucial role in ensuring the smooth
operation of a tournament. They help organizers cover their expenses and provide
participants with a well-organized and enjoyable experience. It’s important for
organizers to be transparent about these fees and ensure that they are
reasonable and proportionate to the value and quality of the event being
offered.
4.2. Registration – The Tournament Director shall have an area
designated for players to register for tournament events (commonly referred to
as the “registration desk”). Each tournament event shall have a registration
cutoff time that is made known to participants. When the registration cutoff has
expired and conditions of the event have been met (i.e., the correct number of
players for the type of event), registration will be closed. Anyone who has not
registered for an event prior to registration cutoff should not expect to be
allowed to enter the event.
4.3. Roll Call – Prior to drawing or drafting teams,
or team assignments to bracket positions, the Tournament Director or designated
representative should conduct a roll call to ensure all participants for the
event are present and accounted for. It is the responsibility of the individual
player to make their presence known during roll call. Any player not immediately
available for roll call is subject to removal from the event.
Rule 4.3.
Comment:
Incorporating a thorough roll call process is an essential step in
tournament management. It showcases attention to detail, fairness, and
professionalism. Failure to confirm the physical presence of participants,
particularly in draw and draft events, runs a risk of including participants
who are not present, leading to confusion and delays in starting the event.
To mitigate issues related to roll calls, Tournament Directors should
establish clear procedures and allocate sufficient time for this process,
thereby contributing to a successful and well-run event.
4.4. Prize Money Payouts – The Tournament Director determines how many places
will receive a prize payout based on the number of participants in each event or
division. A common guideline is that about 1 in every 3 to 4 participants will
receive a payout. This ratio can vary based on the specific tournament, the
total number of participants, and the desired structure of the payouts.
Once the
number of payout places is determined, the available prize pool (total prize
pool minus the Event Fee) is divided among the winners; either following the
recommended percentages in the table below or using an alternative distribution
method.
Payout Percentages Chart |
Places
Paid |
1st |
2nd |
3rd |
4th |
5/6th |
7/8th |
9/12th |
13/16th |
2 |
67.00% |
33.00% |
|
|
|
|
|
|
3 |
57.63% |
28.39% |
13.98% |
|
|
|
|
|
4 |
53.92% |
26.56% |
13.08% |
6.44% |
|
|
|
|
6 |
50.70% |
24.97% |
12.30% |
6.06% |
2.98% |
|
|
|
8 |
49.25% |
24.26% |
11.95% |
5.89% |
2.9% |
1.43% |
|
|
12 |
47.45% |
23.37% |
11.51% |
5.67% |
2.79% |
1.38% |
0.92% |
|
16 |
46.01% |
22.66% |
11.16% |
5.5% |
2.71% |
1.33% |
0.89% |
.076% |
4.5. Practice Time – Practice time is designed to enable players to
familiarize themselves with the characteristics and speed of the tournament
boards before the commencement of an event. The Tournament Director should make
every effort to have the tournament boards available for practice before an event
begins.
4.5.1. To maximize the number of players able to practice, players
should not engage in side-games during the designated practice time.
4.5.2. Once
an event has officially begun, players still actively involved in the event are
prohibited from engaging in practice on any tournament boards without explicit
authorization from the Tournament Director or Bracket Manager.
EXCEPTION:
Practice weights before the start of a game/match (see Rule 5.5.) or within an
authorized warm-up period (see Rule 4.7.) are permitted.
PENALTY –
1st Offense –
Verbal warning.
Additional Offenses – Forfeiture of game/match.
Rule 4.5.2.
Comment: Once a game has concluded, any player continuing to shoot weights on
their assigned board is in violation of this rule. Specifically, players are not
permitted to practice shots they may have missed during their game.
4.6. Board Assignments – Assignment of boards for games/matches is the
responsibility of the Bracket Manager. To the extent possible, board assignments
should conform to the criteria outlined below, arranged in order of precedence:
4.6.1. Neutral Board – A board that neither team has used during the event.
4.6.2. Common Board – A board that both teams have previously used in the event,
except for the most recent board played by either team. When a common board is
assigned, it should be the least recently used board feasible given the
circumstances.
4.6.3. Uncommon Board – A board that one team has played on,
while the other team has not. If it becomes necessary to assign an uncommon
board, the assignment should be determined by a coin flip. Additionally, it
should be the least recent uncommon board possible.
4.6.4. Back-To-Back Common
Board – A board that both teams just played on.
4.6.5. Back-To-Back Uncommon
Board – A board that only one of the teams just played on.
Rule 4.6. Comment: The order of precedence of board assignments is not
intended to be so rigidly applied that inefficient bracket management will
result. For example, if a game/match has a neutral board, but the neutral board
is not immediately available, the Bracket Manager has the prerogative of
assigning a common board if better overall bracket efficiency will result.
4.7. Warm-Up Period – A warm-up period is a brief period, typically 10 to 15
minutes, intended to allow players on a team to “loosen up” after an extended
period of inactivity. Tournament Directors have the discretion to permit teams a
warm-up period, particularly to those who have advanced significantly within the
bracket and have experienced a prolonged wait for an opponent.
Rule 4.7.
Comment: In cases where teams are merely waiting for an available board to start
their game/match, granting a warm-up period would be impractical and
counterproductive to the overall efficiency of the tournament.
4.7.1.
Determination of what constitutes a prolonged period of inactivity lies with the
Tournament Director.
4.7.2. The Bracket Manager is responsible for the
application of any warm-up periods and the allocation of warm-up boards.
4.7.3.
Players are prohibited from engaging in any warm-up period without explicit
approval from the Bracket Manager.
PENALTY –
1st Offense – Verbal warning.
Additional Offenses – Forfeiture of game/match.
Section 5 - Game Preliminaries
5.1. Reporting To Assigned Board – Once a game
has been officially posted (see Rule 9.23.), the players involved must promptly
report to their assigned board to commence play. Each individual player is
responsible for being available and ready to begin a game at any given moment.
Failure to report to the assigned board within 5 minutes of posting will result
in the absent player(s) being placed on-the- clock, as outlined in Rule 2.9.
Rule 5.1. Comment:
The Bracket Manager is tasked with making reasonable efforts to inform
players about their game postings, using methods such as electronic
notifications or public address (PA) announcements. However, it is
ultimately the responsibility of the players involved in the event to
maintain situational awareness regarding the likelihood of their game being
posted and to position themselves in a way that enables them to become aware
of such postings.
5.2. Multi-Game Matches – Players are allowed a maximum of 5 minutes between
games of a multi-game match to wax the board, make authorized changes to their
weights, and attend to personal matters. If a player is not prepared to resume
play within 5 minutes after the conclusion of the previous game, they will be
placed on-the-clock, as outlined in Rule 2.9.
5.3. Waxing The Board – The teams
playing the game/match shall determine amongst themselves who shall wax the
board(s). If the teams cannot come to an agreement on who should wax the
board(s), they may request a Tournament Official appoint someone to complete the
task.
5.4. Determination Of Hammer And Color – Prior to the beginning of a
game/match, the teams will utilize a coin flip (or alternative random selection
method) to establish which team will possess hammer (see Rule 9.15.) in the
first frame and which team will have the privilege of selecting weight color.
The winner of the coin flip has the choice of opting for the hammer or selecting
their preferred weight color, while the opposing team receives the remaining
option.
5.4.1. In a multi-game match (such as best 2 out of 3), the team without
choice in the first game will have choice in the second game. The winner of the
initial coin flip has the option to defer their choice to the second game of the
match; in which case the loser of the flip shall have their choice in the first
game. If the match progresses to a rubber game, the teams must conduct another
coin flip to determine the allocation of hammer or color for that game of the
match.
5.4.2. 4-Person or 6-Person Team events generally have specific rules for
determining hammer or color. The Tournament Director will communicate these
rules to participants before the event’s commencement. This information is
typically disseminated through announcements over a PA system or by providing
team captains with a sheet outlining the specific requirements.
5.5. Practice
Weights – Each player on a team shall be entitled to shoot 4 practice weights
prior to the start of a game/match.
5.5.1. An individual player is only allowed
to shoot practice weights from one end of the board.
EXCEPTION: In a Singles
event, each player shall be allowed to shoot 4 practice weights from each end of
the board, totaling 8 practice weights.
5.5.2. The player with hammer in the
first frame will shoot their 4 practice weights first, from the designated
starting end of the board (see Rule 9.30.). Subsequently, the player without
hammer in the first frame will shoot their 4 practice weights from the same end.
Once all practice weights have been shot from the starting end, the players at
the opposite end will shoot their practice weights in the same order.
5.5.3.
Practice weights are only allowed before the first game of a multi-game match.
EXCEPTION: In 4-Person or 6-Person Team events, practice weights are allowed
before each individual game of the match.
5.6. Pre-Game Changing/Modification Of
Weights – Prior to the start of a game (including between games of a multi-game
match), players may change or modify their weights so long as they conform to
the requirements of Rule 3.3., and it does not cause any significant delay in
starting the game.
Rule 5.6. Comment:
Changing or modifying weights prior to the start of a game does not restrict
a team from making further weight changes or modification during the game in
accordance with Rule 6.6. Teams are allowed to change or modify their
weights both before and during the game, so long as the changes or
modifications align with the rules stipulated herein.
Section 6 - Playing The Game
6.1. Objective Of The Game – Be the first team
to achieve the specified number of points, as defined by the event’s criteria,
to bring the game to its conclusion in accordance with these rules.
6.2.
Starting The Game – A game officially starts when the first weight of the first
frame is shot or when a penalty point is assessed by a Tournament Official,
whichever occurs first.
6.2.1. Any weight shot in the game is part of that
team’s “game weights” (see Rule 9.13.) and cannot be changed or modified during
the game, except as specified in Rule 6.6.
6.2.2. Once a player on a team has
shot a weight in the game, that player is restricted to playing the remainder of
the game from that end of the board and the other team player is restricted to
playing from the opposite end. Players are allowed to switch playing ends of the
board between games in a multi-game match.
EXCEPTION: Rule 6.2.2. does not apply
to a Singles event or a 3-Player (ABC) Team event, which require the players to
play both ends of the board.
Rule 6.2.2. Comment:
The team with hammer may switch ends of the board after their opponent
has shot the first weight of the game, provided they do so before
shooting their first weight of the game and they do not delay the game
by switching ends.
6.3. Frame In Progress – During a frame, players take turns shooting their
weights, one at a time, starting with the player who does not have the hammer. A
frame begins when the first weight is shot from the shooting end of the board
and is concluded after the hammer weight is shot and all weights in- play have
come to a full stop (no longer in motion).
6.3.1. No points can be scored until
the frame has concluded.
EXCEPTION: Penalty points imposed by a Tournament
Official shall be immediately applied to the score of the offended team (see Rule
8.2.4.).
6.3.2. Tournament Officials shall not make a ruling on the scoring
value of any weights on the playing surface until the frame has concluded.
EXCEPTION: A Tournament Official may make a ruling on whether a weight has
completely passed the short foul line while the frame is in progress. Any weight
that has not completely passed the short foul line must be removed from the
playing surface.
6.3.3. It is the responsibility of each player to maintain
situational awareness during a frame in progress.
6.3.3.1. Players are not
permitted to shoot their weight out-of-turn.
6.3.3.1.1. If an out-of-turn shot
is discovered prior to the next player shooting their weight, the shot shall be
deemed null and void. The out-of-turn weight will be returned to the shooting
end of the board, any weights affected by the shot shall be spotted to their
original positions, and the players will continue the frame as normal.
6.3.3.1.2. If an out-of-turn shot is not discovered until after the next player
shoots their shot, the frame shall continue “as is,” potentially resulting in a
hammer change.
Rule 6.3.3.1. Comment:
A player shooting their shot out-of-turn is usually an inadvertent
act. However, repeatedly shooting out-of-turn shall be ruled
unsportsmanlike conduct by a Tournament Official (see Rule 2.5.).
6.3.3.2. No player shall move any of the weights on the playing surface until
the frame has concluded and the score is determined.
EXCEPTION: A weight on the
playing surface that has wax on the side of the weight, which may result in a
“mush shot” (see Rule 9.21.), may be removed, wiped down, and spotted back to
its original position.
PENALTY – per event
1st Offense – A verbal warning.
2nd
Offense – 2-point penalty.
3rd Offense – Forfeiture of game/match.
6.3.3.2.1. If
a player moves any of the weights on the playing surface prior to the frame
reaching its conclusion, they will be spotted back to their original positions.
If the players cannot agree on the position of the weights, they should request
the assistance of a Tournament Official, who will oversee the repositioning of
the weights.
Rule 6.3.3.2.1. Comment: The Tournament Official is obligated to
exert a reasonable effort to restore the weights to their original positions,
guided by the evidence presented. If conflicting evidence hinders the
determination of the weights’ original positions, the Tournament Official will
position the weights in a manner favoring the testimony of the offended team. The
frame shall resume from that point.
6.3.3.2.2. If the weights are moved after
the frame has concluded but before the score has been determined, and there is a
question about the scoring value of any of the weights, the scoring value shall
favor the offended team.
6.3.4. Once the frame is concluded and the score is
determined, the scoring team is responsible to gather all game weights and
relocate them to the gutter at the shooting end of the board in preparation for
the next frame.
6.3.4.1. If a frame results in a “no-score”, the team that had
hammer in that frame is responsible for relocating the weights for the next
frame.
6.3.4.2. Should any weights from the previous frame be inadvertently left
on the playing surface, and a player’s shot strikes one of these forgotten
weights, the outcome of the weight shot will stand as it. Simultaneously, the
overlooked weight must be promptly removed from the playing surface and
relocated to the gutter at the shooting end of the board.
6.4. Shooting The
Weights – All weights shot during a frame must meet the criteria of a “Legal
Shot” as defined in Rule 9.19.
PENALTY – Loss of shot.
6.4.1. A player may not
shoot their weight while the preceding player is still addressing the board (see
Rule 9.1.).
PENALTY – Loss of shot.
6.4.2. A player shall have a maximum of 20
seconds to shoot their weight. The 20-second countdown initiates once the player
is authorized to address the board and all weights on the playing surface have
come to a complete stop, or when a timeout has concluded. Failure to execute a
shot within the allotted time shall constitute a delay of game (see Rule 9.7.).
PENALTY – per event
1st Offense – Verbal warning.
Additional Offenses – Loss of
shot.
Rule 6.4.2. Comment:
Once a player has the chance to address the board, they may proceed with
their next shot without waiting for all weights on the playing surface
to come to a complete stop. However, the 20-second countdown will not
begin until all weights on the playing surface have come to a complete
stop.
6.4.3. A weight can only leave the playing surface under its own momentum or
after being struck by another weight.
EXCEPTION 1: A weight that has not
completely passed the short foul-line, after coming to a complete stop, must be
promptly removed from the playing surface.
EXCEPTION 2: A Tournament Official
may remove a weight from the playing surface due to a penalty.
6.4.3.1. If a
weight in-motion (see Rule 9.32.) falls to the gutter after the next player has
released their shot, without being struck by another weight, the opposing player
shall have their choice of having the fallen weight spotted on the playing
surface in the location where it fell, or leaving it in the gutter. Any other
weights on the playing surface affected by the shot will remain where they
ended.
6.4.3.2. A weight that has come to a full stop on the playing surface
then subsequently falls to the gutter without being struck by another weight,
will be returned to the playing surface, as close as possible to its original
stopped position.
6.4.3.2.1. If the fallen weight is realized prior to a player
releasing their shot, and the player does not actually shoot their weight, it
will be returned to the playing surface, as close as possible to its original
stopped position, and the player will be allowed to shoot their shot as usual.
Rule 6.4.3.2.1. Comment: If the weight falls prior to a player releasing their
shot, but they shoot their shot anyway, the provisions of Rule 6.4.3.2.2. shall
be applied.
6.4.3.2.2. If the weight falls after a player releases their shot,
it will be returned to the playing surface, as close as possible to its original
stopped position, and the player will not be allowed to shoot their shot over.
Any other weights on the playing surface affected by the shot will remain where
they ended.
6.4.3.2.3. If the fallen weight was a hanger weight (see Rule
9.17.), once it is returned to the playing surface it shall be considered a
“protected” weight and cannot be out distanced. If a “protected” weight is
touched by another weight during the remainder of the frame, and remains on the
playing surface, it shall lose its protection and may be out distanced.
Rule
6.4.3.2.3. Comment 1: This rule effectively replaces the “Safe” rule in the TSA
RULES AND GUIDELINES 2017.
Rule 6.4.3.2.3. Comment 2: Since a “protected” weight
cannot be out distanced, it shall be considered the deepest weight on the
playing surface at the end of the frame, regardless of the actual depth of any
other weights. If there are two or more “protected” weights on the playing
surface, they shall be considered the exact same depth on the board.
6.4.4. A
player shall not be allowed to shoot any of their weights more than one time
during a frame, except as outlined in Rule 6.3.3.1.1.
6.4.5. A player who
inadvertently shoots one of their opponent’s weights will replace the weight, in
the location where it comes to a full stop, with one of their own weights.
Rule
6.4.5. Comment: A player shooting one of their opponent’s weights is usually an
inadvertent act. However, repeatedly shooting an opponent’s weights shall be
ruled unsportsmanlike conduct by a Tournament Official (see Rule 2.5.).
6.4.6. A
player shall not shoot a blast shot (see Rule 9.3.) on a clean board (see Rule
9.5.).
PENALTY – 1-point penalty.
6.4.7. A player shall not shoot their shot
with excessive spin for the purpose of making the weight dance around the
playing surface or to delay the natural progress of the game.
PENALTY – 1-point penalty
and loss of shot.
6.4.8. The use of illegal weights (see Rule 9.18.) in
a game is prohibited.
PENALTY – Forfeiture of game/match.
6.5. Timeouts – A
timeout shall not exceed 60 seconds in duration. The team calling a timeout may
opt for a shorter duration, but it cannot be extended unless another timeout is
called, provided one is available. A timeout concludes when either 60 seconds
have elapsed since calling the timeout or the team calling the timeout is ready
to resume play, whichever occurs first.
Rule 6.5. Comment: Players are permitted
to confer with each other at any time during their team’s turn to shoot, without
the necessity of calling a timeout, provided that their shot is executed within
the 20 seconds allotted for their shot.
6.5.1. The number of timeouts allocated
to each team is contingent on the nature of the event.
6.5.1.1. Single Board
Games/Matches – In games or matches employing a single board, each team is
entitled to 3 timeouts per game. This applies predominantly to 1-, 2-, or 3-
player events, as well as the rubber game of a 4- or 6-player event.
6.5.1.1.1.
During a frame in progress, only the team ready to shoot may call a timeout.
In-between frames, either team is authorized to call a timeout.
6.5.1.1.2.
Players are responsible for monitoring their timeouts and those of their
opponents. Players must notify their opponent when calling a timeout.
6.5.1.1.3.
Unused timeouts cannot be carried over to subsequent games or matches.
6.5.1.2.
Multi-Board Games/Matches – For matches utilizing multiple boards in a round of
play, such as 4- or 6-player events, each team’s timeout allotment is twice the
number of boards in use by the teams. For instance, if 2 boards are in play,
each team is entitled to 4 timeouts; if 3 boards are in use, each team is
entitled to 6 timeouts.
6.5.1.2.1. Timeouts in multi-board games/matches are
shared timeouts, applicable to the entire team simultaneously. During a timeout,
play may be suspended on all boards.
Rule 6.5.1.2.1.
Comment: It
is not mandatory to suspend play on all boards during a timeout.
The players of any individual game have the option to continue
their play during the team’s timeout.
6.5.1.2.2. A timeout may be called by either team at any point during the
round of play, whether between frames or during a frame in progress. Caution
should be exercised to avoid disrupting a shot in progress when calling a
timeout.
6.5.1.2.3. Team Captains are responsible for monitoring their timeouts
and those of their opponents. Captains must notify the opposing team’s Captain
when a timeout is called.
6.5.1.2.4. Unused timeouts cannot be carried forward
to subsequent rounds. 6.5.2. Timeouts are available for immediate use once a
game or round of play has started.
6.5.3. During a timeout, the opposing team is
allowed to confer with each other.
6.5.4. Once a timeout has concluded, all
players must return to their respective ends of the board. Shooting players must
execute their shot within 20 seconds, as outlined in Rule 6.4.2.
6.6. Changing
Or Modifying Game Weights – Teams are allowed to change or modify their game
weights one time during a specific game, subject to the following conditions:
6.6.1. The team will be charged 1 timeout for changing or modifying their game
weights. If the team does not have any timeouts remaining, they may not change
or modify their game weights.
6.6.2. Changes or modifications to the game
weights can only be made in-between frames and must be completed within the 60
seconds allotted by the timeout.
6.6.3. Replacement of the weight’s cap,
alteration of the overall mass of the weight’s cap, replacement of the weight’s
puck, or any combination of these actions is regarded as a change to the game
weights. This classification applies whether the alteration is made to a single
weight or all 4 weights; any such modification is considered a change or
modification to the game weights.
Rule 6.6.3. Comment: Tightening a weight’s cap
or tightening the ballast inside a weight’s cap does not constitute a change of
game weights. Such adjustments can be made at any time, provided it does not
cause a delay of game or violate any other rules outlined herein.
6.6.4. The
fundamental color of the weight’s caps cannot be changed; however slight
variations in hue are acceptable.
6.7. Adding Wax To The Board – The entire
playing surface should consistently have a sufficient amount of wax to
facilitate smooth gameplay.
6.7.1. Players may, by mutual agreement, apply a
light amount of wax to any specific areas of the board where dry spots may have
developed. This action may be accomplished at any time during the game.
6.7.2.
If the players cannot agree on the need to apply additional wax to a specific
area, they should request a ruling from a Tournament Official.
6.8. Scoring A
Frame – Only the team with a scoreable weight (see Rule 9.26.) at the conclusion
of a frame can score the value of the weight. All scoreable weights are added
together for the total score in that frame.
6.8.1. The value of a scoreable
weight depends on how close it is to the scoring end of the board.
6.8.1.1. A
weight that is beyond the short foul-line but not completely beyond the 2-line
shall have a value of 1 point.
6.8.1.2. A weight that is beyond the 2-line but
not completely beyond the 3-line shall have a value of 2 points.
6.8.1.3. A
weight that is beyond the 3-line but not extending beyond the end of the playing
surface shall have a value of 3 points.
6.8.1.4. A hanger weight (see Rule
9.17.) shall have a value of 4 points.
6.8.2. All points scored in a frame must
be marked on the scoreboard before the scoring team shoots their 2nd weight of
the following frame.
PENALTY – per event
1st Offense – Verbal warning (the
scoring team may still mark their points)
Additional Offenses – Loss of points
6.9. Substitutions – During “Draw” or “Draft” events, if a player is not able to
continue the event due to circumstances beyond their control, the Tournament
Director has the authority to substitute a player of similar skill level,
provided a suitable replacement is available.
6.9.1. The decision to permit a
substitute player rests exclusively with the Tournament Director.
6.9.2.
Substitutions are generally not permitted during “Bring Partner” or “Bring Team”
events.
6.10. Ending The Game/Match – A game officially concludes when one of
the teams has scored the necessary number of points as outlined in the event’s
criteria. A match officially concludes when one of the teams has won the
requisite number of games as outlined in the event’s criteria.
Rule 6.10. Comment: Players are not permitted to concede a game, even in
situations where the outcome appears inevitable. The determination of a game
being won or lost is contingent upon achieving the requisite number of points,
duly marked on the scoreboard. It is crucial to note that if the current frame
has not been concluded (i.e. all weights have not been shot) and no penalty
points have been imposed in the frame, the game is considered to still be in
progress and all applicable rules remain in effect.
6.10.1. Reporting Results – It is the responsibility of the winning team to
promptly report the results of a game/match to the Bracket Manager.
6.10.2.
Wiping The Board – The winning team is responsible for wiping the wax off their
board when the game has concluded.
6.10.3. Clearing The Area – All participants
of the game/match should ensure their weights, weight cases, and any other
related equipment are removed from the vicinity of the board, allowing
sufficient space for the next teams scheduled to use that board.
Section 7 -
Requesting A Call Or Ruling
7.1. Requesting A Call – When the players of a game
are unable to reach a consensus on the scoring value of a weight, they should
request a call from a Tournament Official. The following are the typical calls
related to the scoring value of a weight:
7.1.1. Weight Call – When players are
unable to ascertain, among two or more weights, which weight is closest to the
scoring end of the board, a “weight call” should be requested. A Tournament
Official or judge will employ a T-square or other suitable device to determine
which weight is further ahead.
7.1.1.1. If the Tournament Official or judge
cannot conclusively determine which weight is further ahead, it shall be ruled a
“dead heat” and neither weight shall score. Only weights ahead of the “dead
heat” are eligible to score.
7.1.1.2. The decision on a weight call is usually
made individually by a Tournament Official or judge. In cases of extreme
closeness, the Tournament Official or judge has the discretion to assemble a
panel of three judges to assist in making the call.
Rule 7.1.1.2. Comment: The
choice to convene a panel lies exclusively with the Tournament Official or judge
making the call. They are under no obligation to exercise this option.
7.1.2.
Line Call – When players are uncertain if a weight has crossed the line to the
next higher scoring zone, a “line call” should be requested. To establish if a
weight is completely over the line, it should be viewed from above (looking down
over the top of the weight), with the observer standing at the scoring end of
the board. The entire weight must be past the line for it to count as the next
higher point value.
7.1.2.1. A panel of three judges typically makes a line
call. If the potential value of the weight could result in a team winning the
game in that frame, a panel of five judges should be employed.
7.1.2.1.1. Each
judge assesses the weight individually. To prevent influencing the opinions of
the other judges, each judge shall keep their opinion confidential until
evaluations are complete.
7.1.2.1.2. The judges reveal their opinions
simultaneously, with the majority opinion determining the scoring value of the
weight.
7.1.2.2. If insufficient personnel are available for a panel, the
Tournament Official will make the ruling individually.
7.1.3. Rub – When players
are uncertain if a weight qualifies as a hanger weight (see Rule 9.17.), a “rub”
should be requested. To execute a rub, a Tournament Official or judge should use
the flat edge of a puck (a weight with the cap removed), or other suitable
flat-surfaced device, sliding it along the scoring edge of the board. If contact
is made with the weight in question, it is deemed a hanger weight and awarded 4
points; otherwise, it is valued at 3 points.
Rule 7.1. Comment: Tournament
Officials and judges must take precautions to prevent the inadvertent bumping of
the board or the movement of a weight under question during a call. In the event
that a weight in question is accidentally moved, resulting in an inconclusive
determination, the Tournament Official or judge should base the call on their
judgment before the weight was displaced.
7.2. Requesting An Official Ruling –
In cases where players dispute whether the rules have been followed, they should
seek a ruling from a Tournament Official. The Tournament Official will carefully
consider both arguments and make a final ruling. Decisions of the Tournament
Official are final.
Section 8 - Penalties
8.1. Purpose – Penalties serve as
punitive consequences to address rule violations or offenses. The primary goal
is to enforce these rules and discourage unwanted behavior. Unless otherwise
noted, penalties can only be enforced by a Tournament Official.
8.2. Types Of
Penalties – These rules encompass various penalty types to match specific
infractions. The following penalties are established within this code of rules:
8.2.1. Verbal Warning – A verbal admonishment to alert an individual or
individuals that a rule violation or offense has occurred. It serves as a
caution, with the warning that further violations or offenses will lead to more
substantial penalties.
8.2.2. Loss Of Shot – The nullification of a shot taken
by the offending player. Any weights affected by the shot shall be restored to
their original position, and the offending player’s weight removed from the
playing surface.
8.2.3. Loss Of Points – The nullification of points scored in
the previous frame.
8.2.4. Penalty Point – A positive point awarded to the
opponent of the team committing an offense. Penalty points take immediate effect
and can significantly impact the outcome of a game, potentially leading to its
conclusion.
Rule 8.2.4. Comment:
It is important to note that due to the immediate effect of penalty
points, any penalty points incurred during a frame in progress are
marked before any points from that frame are recorded.
8.2.5. Forfeiture Of Game/Match – The declaration of a game/match as a loss
for the offending team.
8.2.6. Disqualification And Removal – The
disqualification and removal of an individual or individuals from the current
event or the entire tournament, based on the seriousness of the rule violation
or offense.
Rule 8.2.6. Comment: An individual who commits an offense of
sufficient severity to warrant removal from a tournament may face further
consequences. A committee of Tournament Directors holds the authority to impose
bans from other local, state, regional, and/or national tournaments.
8.3. Scope
Of Penalties – Unless otherwise specified, violations of this code of rules
accumulate throughout a tournament.
8.3.1. Penalties denoted as “per game” are
applicable only within the confines of a particular game. In subsequent games,
penalties will be imposed as if no prior infractions had taken place.
8.3.2.
Penalties denoted as “per event” are enforced solely within the context of a
specific event. In subsequent events, penalties will be imposed as if no prior
infractions had taken place.
8.3.3. It is possible for a player to commit an
unsportsmanlike conduct offense (see Rule 2.5.) after the conclusion of their
game, while they are still an active participant in the game/match (see Rule
2.1.). If such an infraction results in the assessment of penalty points, the
points shall be applied in the following manner:
8.3.3.1. 1-, 2-, or 3-Player
Events – The penalty points shall be applied to the beginning of the offending
player’s next game within that specific event. This applies whether it is the
next game of that match or the first game against their next opponent.
8.3.3.2.
4-Player Event – The penalty points shall be immediately applied to any game
still in progress at the time of the offense.
8.3.3.2.1. If there are no games
in progress at the time of the offense, the penalty points shall be applied to
the beginning of the offending team’s next game within that specific match.
8.3.3.2.2. If the match has concluded, the penalty points shall be applied to
the offending player’s first game in their next match.
8.3.3.3. 6-Player Event –
The penalty points shall be divided equally and immediately applied evenly to
any games still in progress at the time of the offense. For instance, if two
games are in progress and a 2-point penalty is the result of the offense, each
of the games in progress shall incur a 1-point penalty. If there is only one
game in progress, that game shall incur a 2-point penalty.
8.3.3.3.1. If there
are no games in progress at the time of the offense, the penalty points shall be
applied to the beginning of the offending player’s next game within that specific
match.
8.3.3.3.2. If the match has concluded, the penalty points shall be
applied to the offending player’s first game in their next match.
8.3.3.4. If a
team is eliminated from an event prior to enforcement of the penalty, no penalty
points can be accessed for the infraction. Penalty points cannot be carried over
from one event to another event.
8.4. Application – Where multiple penalties are
specified within this code of rules, it is not necessary to issue each penalty
phase in order. If an offense is particularly egregious, a Tournament Official
has the discretion to skip one or more penalty phases and move directly to what
they deem an appropriate penalty.
Section 9 - Definitions Of Terms
9.1. Addressing The Board – A player is
deemed to be addressing the board once they have positioned themselves at the
shooting end of the table, where they can retrieve a weight from the cradle
and/or are prepared to execute a shot. A player may remain in the position of
addressing the board after their shot until all weights on the playing surface
have come to a complete stop, at which time they must promptly move away from
the table. Once a player has vacated the immediate vicinity of their shooting
position, the next player is allowed to address the board. It is crucial to note
that only one player is permitted to address the board at any given time.
9.2.
Assigned Board – The shuffleboard table(s) assigned to a game/match by the
Bracket Manager.
9.3. Blast Shot – A shot executed with an extreme amount of
force, strategically aimed at knocking another weight from the playing surface.
9.4. Bye – An automatic advancement to the next round of play without the need
to compete in a game/match during a specific round.
9.5. Clean Board – A board
with no weights on the playing surface.
9.6. Dead Weight – A weight that leaves
the playing surface under its own momentum or after being struck by another
weight. A dead weight may no longer have any effect on a weight in-play and
cannot score any points during a frame.
9.7. Delay Of Game – A scenario in which
a participant or team intentionally or unintentionally slows down or hinders the
normal flow or progression of the game. Examples include taking too much time to
execute a shot, deliberately stalling a game, or actions that disrupt the
regular pace of play.
9.8. Double Forfeit – A scenario in which both teams are
considered to have lost a game/match as determined by a Tournament Official. To
maintain bracket integrity, the Tournament Official will conduct a coin flip,
with the team that loses the flip being recognized as the 1st loser, and the
team that wins the flip designated as the 2nd loser. The 1st loser incurs an
immediate loss, while the 2nd loser advances one position in the bracket and
then forfeits that position. Each team shall receive the result of their
position in the bracket due to the double forfeit, including any prize money
payouts.
9.9. Forfeit – Occurs when a team is deemed to have lost a game or
match due to an inability to meet the requirements or continue playing. This may
result from factors such as lack of players, rule violations, or other factors.
9.10. Frame – A sequence of turns that takes place at one end of a shuffleboard
table, where opposing teams take turns shooting their weights individually. A
frame commences when a player shoots the first weight from one end of the board
and concludes when the last weight is shot from the same end, coming to a full
stop, or leaving the playing surface.
9.11. Game – An individual game played on
a single shuffleboard table.
9.12. Game/Match – The term “Game/Match” in this
code of rules pertains to the mandatory number of games to be won or lost, as
outlined in the event’s criteria, to determine a team’s advancement to the next
round of play.
9.13. Game Weights – The 4 weights in use by a player or team
during a game.
9.14. Gutter – The area on a shuffleboard table between the plank and the
inside edges of the cradle. The gutter is normally around 5.5 inches in width.
9.15. Hammer – The final weight shot in a frame. In the game of Knock-Off, a
“switch-hammer” format is used. The team that scores points in a frame must
shoot first in the next frame, thus switching hammer to the non-scoring team. If
no points are scored in a frame, the team that had hammer for the non-scoring
frame must shoot first in the next frame, switching the hammer.
9.16. Handicap
Points – A predetermined number of points, determined by the event’s criteria,
that one team owes to the opposing team. Unless specified otherwise in the
tournament’s criteria, all handicap points shall be assigned as negative points.
9.17. Hanger Weight – A weight in-play that extends beyond the scoring end of
the board such that it hangs over the end of the board. A weight that is only
hanging over the side of the board is not a hanger weight. A hanger weight has a
potential scoring value of 4-points.
9.18. Illegal Weight – Any weight that
fails to meet the criteria specified in Rule 3.3. is considered an illegal
weight.
9.19. Legal Shot – A weight may be shot with either hand by sliding it
across the playing surface toward the opposite end of the board. The weight must
remain in contact with the playing surface during the delivery, must be released
prior to reaching the short foul-line, and may not be touched again after it is
released. The shooter must begin their delivery with both feed behind the 2-line
and one foot must remain in contact with the floor behind the 2-line during the
delivery.
9.20. Match – A series of games required to be won to advance to the
next round of play.
9.21. Mush Shot – This term refers to the outcome when one
weight collides with another, and at least one of the weights has a foreign
substance, typically shuffleboard wax, on its side. The foreign substance
hinders firm contact between the two weights, often resulting in a “soft” or
“spongy” hit, which is generally considered undesirable.
9.22. On-The-Clock –
See Rule 2.9. Failure To Show.
9.23. Posting A Game – The posting of a game is
deemed official when the Bracket Manager assigns a board to a game/match and
that board is available for play. If a specific time has been allocated for a
game/match, the assigned time must also have been reached for the game to be
considered posted.
9.24. Ready To Play – A player who is present at their
assigned board and in a position to shoot weights when it is their turn.
9.25.
Rubber Game – The final and deciding game that determines the overall result of
a match, occurring when each team has won an equal number of games in the match.
9.26. Scoreable Weight – A weight in-play that is closer to the scoring end of
the board than any of the opponent’s weights.
9.27. Scoring End – The end of the
board opposite from the shooting end.
9.28. Shooting End – The end of the board
from which players shoot their weights during a frame.
9.29. Spotting A Weight –
The act of replacing a weight on the playing surface, as close as possible, to
its original position. Spotting a weight may be accomplished by the players of
the game or by a Tournament Official.
9.30. Starting End – The shooting end of the board for the 1st frame of a
game, as designated by the Tournament Director. If the Tournament Director has
not designated a starting end, the players may choose which end of the board to
start the game on.
9.31. Timeout – A temporary stoppage of play where the
players have a brief period to pause, regroup, manage game situations, and/or
make tactical adjustments. The duration of a timeout is outlined in Rule 6.5.
9.32. Weight In-Motion – Any weight on the playing surface that is in motion due
to a player’s action, such as shooting the weight, or having been struck by
another weight. This includes cases where the weight is only spinning. Once a
weight has come to a full stop on the playing surface, it is no longer
considered a weight in-motion.
9.33. Weight In-Play – A legally delivered weight
that has completely passed the short foul-line and comes to a full stop on the
playing surface.
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